APPEARANCE: The Arcosian true form is fairly humanoid, a sleek supple form that stands out due to the relatively large skull, long tail and three-toed feet; as well as the strange crystalline segments that appear to grow from certain parts of their body. The form seen most often by other races is the 'Suppressed' form, however, which is more diminutive, often with horns and more prominent bony armor, which is widely referred to as Bio-armor.
BACKGROUND: Widely feared for their naturally high power and historical dominance over large swathes of the North Galaxy, the Arcosians are the ruling race of the Arcose. They are highly intelligent, politically-astute, and show an uncanny power that few can withstand. Many native to Arcose seek power, conquest, and glory, but most of their kind hold charisma and social statuses in high regard- though deathly powerful, most of them are surprisingly polite and well-spoken.
Age Ranges: Arcosian adulthood is roughly when they reach 20 years old, after which their physical aging slows to a crawl taking many decades to notably age at all, they can live to be roughly 600 years old though this is a rarity due to their cutthroat society.
NAME EXAMPLES NAME PUN THEME: Appliances & Temperature related terms
CANON Chilled, Freiza, Cooler, Frost
ORIGINAL Elzius, Renhyte, Hale, Kryog
SPECIES TRAITS
CORE TRAITS
All Arcosians have both of these Core Traits.
SUPREMACY
When engaged with a foe that has sustained 100% or more damage, you gain a +10% boost to all techniques when attacking or defending against them, but you may not boost these techniques with momentum. If the target heals below 100%, this effect is lost.
DURABILITY
Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
OPTION TRAITS
You may PICK ONE of these three traits!
RESILIENCE Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
DIE BY MY HAND If you take more than 60% damage from an attack without defending or clashing against it (including Durability), gain +20% to your next Standard Attack.
INDESTRUCTIBLE Your wound threshold is increased by +1. This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
TRANSFORMATIONS
TRANSFORMATION NAME
MULTIPLIER
PREREQUISITES
Brute Form
x2
Starter Transformation
Monster Form
x4
Starter Transformation
True Form
x6
Starter Transformation
100% Power True Form
x8
50,000 PL
Mastered True Form
x15
100,000 PL
Royal Form
x25
200,000 PL
Mastered Royal Form
x35
300,000 PL
Ultimate Form
x43
350,000 PL
All transformations can be renamed and re-flavored within reason for the species.