Post by Mister Steel on Aug 5, 2022 16:09:17 GMT -5
GENERAL INFORMATION
NAME: HumDee and DumDee
ALIASES: The Wall-Hoppers. The Twins. Scrambled and Sunny-Side. The Egges.
AGE: Both are about 80 years old, but appear to be in their twenties.
GENDER: Both are Masculine Presenting.
COMPANION TYPE: 2 Minions.
SPECIES: Alien.
Both Have: Extra-Terrestrial and Favorable Contracts.
GENERAL TRAITS: N/A
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: HumDee and DumDee are a pair of alien twins, who are very hesitant to talk about their pasts before they entered the entertainment business. What most people do know about them is that HumDee is rarely seen without DumDee, and vice-versa and that the pair are members of the "Egge" race. They also seem weirdly comfortable in high-gravity environments.
Sixty years ago, the pair simply appeared on the Galacti-Net with a two-man special-effects and production business, which rapidly found itself in high demand. The pair's telekinetic abilities, technological know-how, and salesmen tactics allowed them to do three times the work for half the cost of a normal crew. This low cost let them grow and grow and grow... then start charging more... then add more workers... then buy out other production companies... then create a distribution network... then sell the whole business off in a big merger for some cushy office jobs and lots of moolah.
Now, the pair act as talent scouts and executives for the "HD Talent Agency". With lots of pull and contacts in the entertainment industry, always on the lookout for "the next big thing" to act as a tentpole for their planned media empire. For some reason, they've taken a particular interest in Earth's "Unbreakable Mister Steel", and want to see how much money they can get out of him as a cash cow.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
DUMDEE
HUMDEE
Light Attack || Throw-Down
HumDee uses his innate telekinetic abilities to lift an opponent up, then slam him into the ground!
Power: 20%
KP Cost: 1 KP
Variants: Cost Reduction, x1 Power Upgrade
Light Defense || Outta The Way
HumDee uses his telekinesis to move himself out of harm's way far faster than his little legs can carry him.
Power: 60%
KP Cost: 2 KP
Variants: Evasive, x1 Power Upgrade
Heavy Defense || Full Block
HumDee uses his telekinesis in a last-ditch effort to defend himself. He lifts material around his body to create a barrier that will, hopefully, defend himself.
Power: 80%
KP Cost: 6 KP
Variants: Shield, x3 Power Upgrade
Heavy Sparking || Twin Trouble Storm
HumDee unleashes a storm of telekinetic energy along with his brother, charging it up, then releasing it all in a great burst that sends everyone flying!
Power: 110% (130% after one post, 150% after two posts)
KP Cost: 6 KP
Variants: Preparation, Merging, 6x Power Upgrade
UT|| Telekinesis
HumDee can move things with his mind. This allows him to manipulate small objects with more dexterity than his fingers can offer, lift heavy objects that his body could not naturally lift, and even make his body levitate in an approximation of flying (though not as fast or for as long as a regular flying technique).
UT|| Greatest Showman
HumDee, despite his beady little eyes and always-hidden mouth, is a charismatic little Egge. His silver tongue lets him convince just about anyone to do anything, within reason. Not to mention, he can put on a helluva show, can perform all sorts of introductions, and he's great at parties.
ADDITIONAL NOTES: Rename the starter transformation to "Hardboiled" and give HumDee and DumDee each 5 PL to start.
NAME: HumDee and DumDee
ALIASES: The Wall-Hoppers. The Twins. Scrambled and Sunny-Side. The Egges.
AGE: Both are about 80 years old, but appear to be in their twenties.
GENDER: Both are Masculine Presenting.
COMPANION TYPE: 2 Minions.
SPECIES: Alien.
Both Have: Extra-Terrestrial and Favorable Contracts.
GENERAL TRAITS: N/A
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: HumDee and DumDee are a pair of alien twins, who are very hesitant to talk about their pasts before they entered the entertainment business. What most people do know about them is that HumDee is rarely seen without DumDee, and vice-versa and that the pair are members of the "Egge" race. They also seem weirdly comfortable in high-gravity environments.
Sixty years ago, the pair simply appeared on the Galacti-Net with a two-man special-effects and production business, which rapidly found itself in high demand. The pair's telekinetic abilities, technological know-how, and salesmen tactics allowed them to do three times the work for half the cost of a normal crew. This low cost let them grow and grow and grow... then start charging more... then add more workers... then buy out other production companies... then create a distribution network... then sell the whole business off in a big merger for some cushy office jobs and lots of moolah.
Now, the pair act as talent scouts and executives for the "HD Talent Agency". With lots of pull and contacts in the entertainment industry, always on the lookout for "the next big thing" to act as a tentpole for their planned media empire. For some reason, they've taken a particular interest in Earth's "Unbreakable Mister Steel", and want to see how much money they can get out of him as a cash cow.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
DUMDEE
Light Attack || Throw Around
DumDee uses his telekinetic abilities to make an opponent spin around and around before slamming them into the nearest object.
Power: 20%
KP Cost: 1 KP
Variants: KP Cost Reduction, x1 Power Upgrade
Light Defense || Get Outta Here
DumDee uses his little legs to run as far away from his opponent's attack as possible, kicking up into overdrive!
Power: 60%
KP Cost: 2 KP
Variants: Evasive, x1 Power Upgrade
Medium Defense || Back Your Way
DumDee tries to redirect an opponent's fist or ki burst back at them with his telekinetic abilities.
Power: 50%
KP Cost: 4 KP
Variants: Reflective, x2 Power Upgrade
Heavy Sparking || Twin Trouble Storm
HumDee unleashes a storm of telekinetic energy along with his brother, charging it up, then releasing it all in a great burst that sends everyone flying!
Power: 110% (130% after 1 post, 150% after two posts)
KP Cost: 6 KP
Variants: Preparation, Merging, 6x Power Upgrade
UT|| Telekinesis
DumDee can move things with his mind. This allows him to manipulate small objects with more dexterity than his fingers can offer, lift heavy objects that his body could not naturally lift, and even make his body levitate in an approximation of flying (though not as fast or for as long as a regular flying technique).
UT|| Technical Details
DumDee is very good with the "technical" side of things. He's an expert special effects man, gaffer, sound-guy, and director of photography. If you want a shot to look good and SOUND good, he's your man.
HUMDEE
Light Attack || Throw-Down
HumDee uses his innate telekinetic abilities to lift an opponent up, then slam him into the ground!
Power: 20%
KP Cost: 1 KP
Variants: Cost Reduction, x1 Power Upgrade
Light Defense || Outta The Way
HumDee uses his telekinesis to move himself out of harm's way far faster than his little legs can carry him.
Power: 60%
KP Cost: 2 KP
Variants: Evasive, x1 Power Upgrade
Heavy Defense || Full Block
HumDee uses his telekinesis in a last-ditch effort to defend himself. He lifts material around his body to create a barrier that will, hopefully, defend himself.
Power: 80%
KP Cost: 6 KP
Variants: Shield, x3 Power Upgrade
Heavy Sparking || Twin Trouble Storm
HumDee unleashes a storm of telekinetic energy along with his brother, charging it up, then releasing it all in a great burst that sends everyone flying!
Power: 110% (130% after one post, 150% after two posts)
KP Cost: 6 KP
Variants: Preparation, Merging, 6x Power Upgrade
UT|| Telekinesis
HumDee can move things with his mind. This allows him to manipulate small objects with more dexterity than his fingers can offer, lift heavy objects that his body could not naturally lift, and even make his body levitate in an approximation of flying (though not as fast or for as long as a regular flying technique).
UT|| Greatest Showman
HumDee, despite his beady little eyes and always-hidden mouth, is a charismatic little Egge. His silver tongue lets him convince just about anyone to do anything, within reason. Not to mention, he can put on a helluva show, can perform all sorts of introductions, and he's great at parties.
ADDITIONAL NOTES: Rename the starter transformation to "Hardboiled" and give HumDee and DumDee each 5 PL to start.