Post by Three Fourteen on Jun 13, 2022 17:03:03 GMT -5
THREE FOURTEEN
Android • 22 • Nonbinary (She/They/It) • Incalculable Variable • Out of Context Problem
Android • 22 • Nonbinary (She/They/It) • Incalculable Variable • Out of Context Problem
Three Fourteen was once a simple bandit. Captured along with her crew by a Tuffle scientist seeking raw resources for his eventual counterattack on the Saiyans, she was the sole survivor and when she emerged from his underground lab it was with a whole new outlook on the world.
Powerful, brilliant, and driven to augment herself far beyond even her current parameters - Three Fourteen is an innovator, building on the advanced technology that powers her own systems and those of the laboratory she has inherited. She is cold, calculating and utterly inhuman in her assessment of each situation. The Destron Core at the centre of her being constantly drives her to grow her capabilities.
She was not the flesh and blood she left behind. She is not the metal and destron which now powers her form. She is the sentient code which inhabits this artificial shell. Self-replicating, able to synthesize and analyse huge amounts of data, and intent on surpassing all limitations placed upon herself until she understands and manipulates reality on a fundamental level.
To achieve that goal, anything and everything is permissible.
TECHNIQUES
Light Defensive Technique || Katchin Plating|| TECH SLOT 1
Power: 40%
KP Cost: 2 KP
Variants:None
Description: Three Fourteen utilises the katchin in her forearms to turn aside incoming attacks harmlessly.
Medium Defensive Technique || Kinetic Field Generator|| TECH SLOT 2
Power: 70%
KP Cost: 4 KP
Variants: None
Description: Three Fourteen releases a wave of kinetic force to push back and deflect incoming attacks. To those who can't sense energy this can look like incoming attacks simply veer away from her at the last moment.
Heavy Defensive Technique || Max Power Shielding|| TECH SLOT 3
Power: 100%
KP Cost: 6 KP
Variants: None
Description: Three Fourteen diverts all internal power to her Kinetic Field Generator. This massively enhances the integrity of the shield, generally causing it to slice a perfect sphere around her. This shield can only be sustained briefly and leaves her power systems completely exhausted making it something of a last-ditch effort.
Light Offensive Technique || Analyse and Annihilate|| TECH SLOT 4
Power: 40%
KP Cost: 2 KP
Variants: None
Description: Three Fourteen’s general martial arts style. This is a highly adaptive series of punches, kicks and throws which tend to get more complex as she gets a greater read on her opponent and can therefore utilise predictive programming to counteract anticipated defensive measures (and can afford the MP to boost the attack).
Medium Offensive Technique || Eye Lasers|| TECH SLOT 5
Power: 70%
KP Cost: 4 KP
Variants: None
Three Fourteen’s eyes are equipped with a pair of high-powered lasers connected directly to her Destron Energy Core. This vicious little trick can burn clean holes through her opponent even when her hands are occupied, or else inflict severe damage on surrounding buildings.
Heavy Offensive Sparking Technique || Ground Zero|| TECH SLOT - SPARKING 1
Power: 100%
KP Cost: 6 KP
Variants: Quake+ (All other participants in the thread take 20% of the technique's damage with up to three exceptions)
Description: Three Fourteen’s entire body glows, and then she releases energy in an omnidirectional wave which rushes outwards and seeks to obliterate all targets. The initial target – the one literally at Ground Zero – is obviously the one in most danger, but everyone Three Fourteen’s internal systems do not designate as a ‘friendly’ will find themselves in extreme danger.
Utility Technique || Flight || Utility Slot 1
Three Fourteen can fly through the air as swiftly and easily as they can move on the ground.
Utility Technique || Inbuilt Sensor Array || Utility Slot 2
Three Fourteen is able to sense a wide range of atmospheric conditions including temperature and radar - this cannot overcome stealth techniques without consent
Utility Technique || Inbuilt Scouter || Book Purchase 1
Three Fourteen is able to mathematically calculate and express power levels of opponents who utilise ki energy. Unlike the classic scouter this does not have a communication channel.
Utility Technique || Destron Energy Control || Book Purchase 2
Three Fourteen is able to modulate the output of their internal energy core to an extremely precise degree, allowing them to control their power level to within 1 unit on the galactic standard scale.
Utility Technique || Destron Adaptation || Book Purchase 3
Three Fourteen's design is hardened against the corruptive effects of Destron. Highly weaponised forms (such as those used in opponent's techniques) will still damage them normally, but environment destron causes them no hardship.
Utility Technique || Datalink || Book Purchase 4
Three Fourteen is in constant communication with her home supercomputer, which records every experience she has from her perspective. This allows her to rewind and review her experiences in perfect clarity - effectively gaining the benefits of an eidetic memory.
Utility Technique || Cybersecurity || Book Purchase 5
Three Fourteen and her supercomputer are hardened against hacking attempts through high level encryption protocols keyed to her specific brainform. This makes it challenging to hack her or her computer, though sufficiently dedicated attempts with high level resources behind them are feasible.
Utility Technique || Incalculable Variable || Book Purchase 6
Three Fourteen is able to integrate with and control technology and other computer systems, pitting her own mind against the existant code. Where there is no true AI this is usually trivial, though AI can put up a significant struggle. Player character possessions always require consent to be controlled by the Incalculable Variable that is Three Fourteen's mind.
Utility Technique || Fabrication Facilities || Book Purchase 7
Three Fourteen is able to utilise advanced fabrication facilities at her lab. If provided with raw materials these can be shaped into complex items at a rapid rate. Larger or more complex items require greater amounts of materials.
THREADS
1) Law and Order || Participants: TBC
Three Fourteen visits the big city.
2) Flight Test || Participants: Marrow
Three Fourteen travels to distant lands in pursuit of supplies.
3) Pecking Order || Participants: Metabo
Three Fourteen appears in an Alfred Hitchcock movie.