Post by Amara on Jun 13, 2022 11:53:49 GMT -5
GENERAL INFORMATION
NAME: ROGUE
AGE: Month? Maybe two.
GENDER: Nope
COMPANION TYPE: Minion
SPECIES: Android
>> OVERDRIVE: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
>> ENDLESS ENERGY: Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
CHARACTER DESCRIPTIONS
APPEARANCE: ROGUE is a personalized variant of CI's Modular Automaton Platform series of androids. Like all M.A.P. machines, it is a vaguely humanoid bipedal machine - sporting a thicker set of reinforced digitigrade legs with three clamping 'toes' that help stability. The arms are far smaller in comparison, though they feature an extensive range of quick movement needed for precise battlefield adjustments, complimented by a set of three fingers on each 'hand' custom-built to hold the M.E.C. rifles many come with. The headpieces on each M.A.P. are narrow and forward-facing, and none actually contain the 'brains' of the machine. ROGUE lacks the standard M.E.C. rifle (and indeed has the least firepower than even typical M.A.P. automatons) but makes up for it with a lighter frame and a series of built-in tactical tools like the T.E.S.T. or a variant of the Flare Gun.
BACKGROUND: Amara, deciding to push the limits of her newest designs, created ROGUE along with its' companions to serve as battlefield aids.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: ROGUE
AGE: Month? Maybe two.
GENDER: Nope
COMPANION TYPE: Minion
SPECIES: Android
>> OVERDRIVE: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
>> ENDLESS ENERGY: Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
CHARACTER DESCRIPTIONS
APPEARANCE: ROGUE is a personalized variant of CI's Modular Automaton Platform series of androids. Like all M.A.P. machines, it is a vaguely humanoid bipedal machine - sporting a thicker set of reinforced digitigrade legs with three clamping 'toes' that help stability. The arms are far smaller in comparison, though they feature an extensive range of quick movement needed for precise battlefield adjustments, complimented by a set of three fingers on each 'hand' custom-built to hold the M.E.C. rifles many come with. The headpieces on each M.A.P. are narrow and forward-facing, and none actually contain the 'brains' of the machine. ROGUE lacks the standard M.E.C. rifle (and indeed has the least firepower than even typical M.A.P. automatons) but makes up for it with a lighter frame and a series of built-in tactical tools like the T.E.S.T. or a variant of the Flare Gun.
BACKGROUND: Amara, deciding to push the limits of her newest designs, created ROGUE along with its' companions to serve as battlefield aids.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Technique Type || T.E.S.T.
ROGUE is equipped with an integrated Tactical Energy Sapping Tool, a weapon designed specifically to drain the power of any foes - strong or weak.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
Technique Type || LASER PAINTER
Firing a small burning beam, any victim struck by it finds themselves 'designated' by a temporary laser signal, making follow-up attacks by allies easier to land.
Power: 20%
KP Cost: 2 KP
Variants: Inspiring
LIGHT DEFENSIVE || REFRACTION
Deploying a hexagonal barrier, ROGUE blocks incoming damage for themselves or an ally.
Power: 40%
KP Cost: 2 KP
Variants: N/A
LIGHT OFFENSIVE SPARKING || SUPER T.E.S.T.
An enhanced version of the Tactical Energy Sapping Tool that not only drains MORE power from its' victim, but also redirects said energy into an ally.
Power: 10%
KP Cost: 2 KP
Variants: Exhausting+, Inspiring
UTILITY TECHNIQUE || THRUSTERS
ROGUE is capable of flight thanks to high-powered jet thrusters.
UTILITY TECHNIQUE || ENERGY SCANNER
ROGUE is equipped with a pattern-recognizing scanner, enabling it to function much like regular Ki Sense at the cost of communication channels