Post by Amara on Jun 13, 2022 11:52:39 GMT -5
GENERAL INFORMATION
NAME: STINGER
AGE: About a month
GENDER: Nope
COMPANION TYPE: Minion
SPECIES: Android
>> OVERDRIVE: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
>> ENDLESS ENERGY: Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
CHARACTER DESCRIPTIONS
APPEARANCE: STINGER is a personalized variant of CI's Modular Automaton Platform series of androids. Like all M.A.P. machines, it is a vaguely humanoid bipedal machine - sporting a thicker set of reinforced digitigrade legs with three clamping 'toes' that help stability. The arms are far smaller in comparison, though they feature an extensive range of quick movement needed for precise battlefield adjustments, complimented by a set of three fingers on each 'hand' custom-built to hold the M.E.C. rifles many come with. The headpieces on each M.A.P. are narrow and forward-facing, and none actually contain the 'brains' of the machine. STINGER features a shoulder-mounted telescoping railgun and an additional energy pack upon its' back for use in providing extra firepower to said railgun.
BACKGROUND: Amara, deciding to push the limits of her newest designs, created STINGER along with its' companions to serve as battlefield aids.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: STINGER
AGE: About a month
GENDER: Nope
COMPANION TYPE: Minion
SPECIES: Android
>> OVERDRIVE: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
>> ENDLESS ENERGY: Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
CHARACTER DESCRIPTIONS
APPEARANCE: STINGER is a personalized variant of CI's Modular Automaton Platform series of androids. Like all M.A.P. machines, it is a vaguely humanoid bipedal machine - sporting a thicker set of reinforced digitigrade legs with three clamping 'toes' that help stability. The arms are far smaller in comparison, though they feature an extensive range of quick movement needed for precise battlefield adjustments, complimented by a set of three fingers on each 'hand' custom-built to hold the M.E.C. rifles many come with. The headpieces on each M.A.P. are narrow and forward-facing, and none actually contain the 'brains' of the machine. STINGER features a shoulder-mounted telescoping railgun and an additional energy pack upon its' back for use in providing extra firepower to said railgun.
BACKGROUND: Amara, deciding to push the limits of her newest designs, created STINGER along with its' companions to serve as battlefield aids.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
SUPPORT || DIVERT POWER
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Power: N/A
KP Cost: N/A
Variants: N/A
LIGHT OFFENSIVE || LUSTER SHOT
STINGER fires a blast from their main-hand energy weapon.
Power: 40%
KP Cost: 2 KP
Variants: N/A
HEAVY OFFENSIVE || LUX CANNON
STINGER's shoulder-mounted weapon charges for a moment, appearing to 'absorb' light around it before firing a deadly concentrated beam of energy.
Power: 100%
KP Cost: 6 KP
Variants: N/A
HEAVY OFFENSIVE SPARKING || NOVA ROCKET
A directed-charge unguided rocket with an absurd amount of TNT equivalency. Containment procedures ensure the bulk of the explosion engulfs the target and not much of the surrounding terrain.
Power: 150%
KP Cost: 6 KP
Variants: N/A
UTILITY TECHNIQUE || THRUSTERS
STINGER is capable of flight thanks to high-powered jet thrusters.
UTILITY TECHNIQUE || ENERGY SCANNER
STINGER is equipped with a pattern-recognizing scanner, enabling it to function much like regular Ki Sense at the cost of communication channels.