Post by Amara on Jun 2, 2022 10:55:12 GMT -5
GENERAL INFORMATION
NAME: Kyo
AGE: Twenty-Something
GENDER: IDK
MINION TYPE: Minion
SPECIES: Alien (Kohatseijin)
>> EXTRATERRESTRIAL: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
>> INDESTRUCTIBLE: Your wound threshold is increased by +1 This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: Kyo is a simple person from a simple race. They are focused on two main things: efficiency and performing their duties to maximum satisfaction. The Alien was one of the first hired as a low-level worker when Celosia Industries was first formed thanks to a joint effort between Derry and Amara, though as the months passed, Kyo's extreme unwavering dedication and overall results led to swift promotions. Natural ingenuity with technology and an unmatched work ethic eventually saw them rise to the position of 'Celosia's' unofficial second in command. Though the generally taciturn and stoic being was a bit offputting when it came to casual situations, Kyo is not ALL business - they simply express themselves in restrained ways.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: Kyo
AGE: Twenty-Something
GENDER: IDK
MINION TYPE: Minion
SPECIES: Alien (Kohatseijin)
>> EXTRATERRESTRIAL: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
>> INDESTRUCTIBLE: Your wound threshold is increased by +1 This extra wound is treated the same as your second for its timers. In addition, should you join a death-enabled AT with 0 wounds and die, you may instead opt to live and take 3 wounds at once. Doing this results in a Penalty timer of 6 months.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: Kyo is a simple person from a simple race. They are focused on two main things: efficiency and performing their duties to maximum satisfaction. The Alien was one of the first hired as a low-level worker when Celosia Industries was first formed thanks to a joint effort between Derry and Amara, though as the months passed, Kyo's extreme unwavering dedication and overall results led to swift promotions. Natural ingenuity with technology and an unmatched work ethic eventually saw them rise to the position of 'Celosia's' unofficial second in command. Though the generally taciturn and stoic being was a bit offputting when it came to casual situations, Kyo is not ALL business - they simply express themselves in restrained ways.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Light Offensive || Flare GunADDITIONAL NOTES: Don't list the x4, thankies
Kyo fires off a bright streaking shot from his CI branded weapon. If it connects with an opponent they become 'designated' and susceptible to follow-ups from Kyo's more powerful allies.
Power: 20%
KP Cost: 2 KP
Variants: Inspiring
Light Offensive || T.E.S.T.
The 'Tactical Energy Sapping Tool', a handheld firearm like device which launches a small bolt that pierces the target, activating a surge of nullifying magical energy that reduces the output of their next technique.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
Light Defensive || Shield Generator
An emergency pocket-sized hexagonal device which projects a thin blue layer of shielding over an ally.
Power: 20%
KP Cost: 2 KP
Variants: Distanced
Light Defensive Sparking || Super Shield Generator
Like a regular Shield Generator but SUPER (and also thrice the size, typically carried on the belt).
Power: 10%
KP Cost: 2 KP
Variants: Distanced+, Sustained
Utility Technique || Anti-Grav Belt
An advanced piece of technology that allows the wearer to simulate the flight abilities many have.