Post by Taori on Feb 6, 2022 0:40:34 GMT -5
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[PTab=General Information]
SAIYAN | 30 | MALE | KING OF THE SAIYANS | VEGETA REGION 69,000 POWER LEVEL | _/_ TECH SLOTS |
Short character summary goes here
- Bullet points
- About your
- Character here
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BUDDING RELATIONS
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[PTab=Battle Data / Items]
TRAITS |
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AVENGER: Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
RESTRAINED MIGHT: Gain a bonus of +10% to all techniques when fighting below your final transformation.
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
RESTRAINED MIGHT: Gain a bonus of +10% to all techniques when fighting below your final transformation.
TECHNIQUES |
> HEAVY ATTACK | STARTER | GLASS CANNON
Taori raises both his palms and fires crystalline shards of ki blasts from them, which detonate against the first things they come into contact with in spectacular, explosive bursts.
POWER: 80%
KP COST: 6 KP
VARIANTS: OVERFLOWING
> LIGHT DEFENSE | STARTER | HARM'S WAY
Taori braces himself for impact and crosses his arms in front of himself, his muscles tensing just enough to help his body withstand the damage he's about to take.
POWER: 20%
KP COST: 2 KP
VARIANTS: SHIELD
> MEDIUM ATTACK | STARTER | UNION BURST
Taori places his faith in whoever he is fighting alongside and lets loose a burst of ki meant to merge with his ally's own attack in order to become strong enough to overpower their foe.
POWER: 50%
KP COST: 4 KP
VARIANTS: MERGING
> HEAVY SPARKING ATTACK | STARTER | SHATTERING SUNDER
Taori goes all in on the offensive and charges his knee with ki before launching himself at his target. Just before the moment of impact, he activates a burst of speed to get behind his opponent and then knees them in the back for a technique meant to shatter spines and wills alike.
POWER: 120%
KP COST: 6 KP
VARIANTS: PIERCING
> UTILITY | STARTER | FLIGHT
Taori can fly using ki. Nothing else to it.
> UTILITY | STARTER | STRENGTH SUPPRESSION
Having gone on his fair share of covert missions, Taori knows how to lower his ki signature and power level so as not to be as easily detected.
> UTILITY | BOOK | 'PRETTY BOY'
Taori is capable of tapping into a Saiyan's true strength without needing to activate his Oozaru form: this allows him to use the Wrathful transformation instead of the Oozaru transformation if he so desires.
> LIGHT DEFENSE | 10k | FANCY FEET
With some quick reflexes and fancy footwork, Taori swiftly moves out of the way of an incoming attack before it can do so much as graze him.
POWER: 60%
KP COST: 2 KP
VARIANTS: EVASIVE
> LIGHT ATTACK | 20k | GET YOUR KICKS
A simple attack wherein Taori closes in the distance between himself and his opponent and blasts himself around with a ki blast to spin himself into a powerful kick, usually aimed at the head or neck.
POWER: 40%
KP COST: 2 KP
VARIANTS: NONE
> MEDIUM DEFENSE | 30k | WARRIOR'S SHIELD
Taori erects a barrier of ki before him constructed of ki with a large portion of his power. While there aren't any exciting frills or caveats to it, it does its job well, and can take a solid beating.
POWER: 70%
KP COST: 4 KP
VARIANTS: NONE
> MEDIUM ATTACK | 40k | PROTECTION PULVERIZER
Taori charges up a powerful burst of ki, then blasts it out all at once in a sharp, piercing strike that overwhelms barriers and can deal incredible damage to their integrity.
POWER: 40%
KP COST: 4 KP
VARIANTS: PIERCING
> LIGHT ATTACK | 50k | CURVEBALL
Taori prepares a small orb of ki energy in the palm of one of his hands, then lobs it at his opponent in an arc that curves as it flies towards the intended target. It's not all too powerful, so it mainly serves as a weak tool to keep opponents on their toes.
POWER: 20%
KP COST: 1 KP
VARIANTS: NONE
> SUPPORT | 60k | MAX POWER
You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
> LIGHT DEFENSE | 70k | LAST-SECOND SWAT
As a hasty and minimal defense against an incoming attack, Taori attempts to swat an incoming blow away with naught else but his hand. Efficient in energy usage, not so impressive in defensive power.
POWER: 20%
KP COST: 1 KP
VARIANTS: NONE
> MEDIUM ATTACK | DOJO AD COUPON #1 | FOCUSED BEAM
In a more energy-conservative but still powerful technique, Taori takes an extra moment than usual to gather his ki more efficiently than usual into his palms, then fires out a succinct, thin beam of energy that still packs quite the destructive power.
POWER: 50%
KP COST: 3 KP
VARIANTS: NONE
Taori raises both his palms and fires crystalline shards of ki blasts from them, which detonate against the first things they come into contact with in spectacular, explosive bursts.
POWER: 80%
KP COST: 6 KP
VARIANTS: OVERFLOWING
> LIGHT DEFENSE | STARTER | HARM'S WAY
Taori braces himself for impact and crosses his arms in front of himself, his muscles tensing just enough to help his body withstand the damage he's about to take.
POWER: 20%
KP COST: 2 KP
VARIANTS: SHIELD
> MEDIUM ATTACK | STARTER | UNION BURST
Taori places his faith in whoever he is fighting alongside and lets loose a burst of ki meant to merge with his ally's own attack in order to become strong enough to overpower their foe.
POWER: 50%
KP COST: 4 KP
VARIANTS: MERGING
> HEAVY SPARKING ATTACK | STARTER | SHATTERING SUNDER
Taori goes all in on the offensive and charges his knee with ki before launching himself at his target. Just before the moment of impact, he activates a burst of speed to get behind his opponent and then knees them in the back for a technique meant to shatter spines and wills alike.
POWER: 120%
KP COST: 6 KP
VARIANTS: PIERCING
> UTILITY | STARTER | FLIGHT
Taori can fly using ki. Nothing else to it.
> UTILITY | STARTER | STRENGTH SUPPRESSION
Having gone on his fair share of covert missions, Taori knows how to lower his ki signature and power level so as not to be as easily detected.
> UTILITY | BOOK | 'PRETTY BOY'
Taori is capable of tapping into a Saiyan's true strength without needing to activate his Oozaru form: this allows him to use the Wrathful transformation instead of the Oozaru transformation if he so desires.
> LIGHT DEFENSE | 10k | FANCY FEET
With some quick reflexes and fancy footwork, Taori swiftly moves out of the way of an incoming attack before it can do so much as graze him.
POWER: 60%
KP COST: 2 KP
VARIANTS: EVASIVE
> LIGHT ATTACK | 20k | GET YOUR KICKS
A simple attack wherein Taori closes in the distance between himself and his opponent and blasts himself around with a ki blast to spin himself into a powerful kick, usually aimed at the head or neck.
POWER: 40%
KP COST: 2 KP
VARIANTS: NONE
> MEDIUM DEFENSE | 30k | WARRIOR'S SHIELD
Taori erects a barrier of ki before him constructed of ki with a large portion of his power. While there aren't any exciting frills or caveats to it, it does its job well, and can take a solid beating.
POWER: 70%
KP COST: 4 KP
VARIANTS: NONE
> MEDIUM ATTACK | 40k | PROTECTION PULVERIZER
Taori charges up a powerful burst of ki, then blasts it out all at once in a sharp, piercing strike that overwhelms barriers and can deal incredible damage to their integrity.
POWER: 40%
KP COST: 4 KP
VARIANTS: PIERCING
> LIGHT ATTACK | 50k | CURVEBALL
Taori prepares a small orb of ki energy in the palm of one of his hands, then lobs it at his opponent in an arc that curves as it flies towards the intended target. It's not all too powerful, so it mainly serves as a weak tool to keep opponents on their toes.
POWER: 20%
KP COST: 1 KP
VARIANTS: NONE
> SUPPORT | 60k | MAX POWER
You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
> LIGHT DEFENSE | 70k | LAST-SECOND SWAT
As a hasty and minimal defense against an incoming attack, Taori attempts to swat an incoming blow away with naught else but his hand. Efficient in energy usage, not so impressive in defensive power.
POWER: 20%
KP COST: 1 KP
VARIANTS: NONE
> MEDIUM ATTACK | DOJO AD COUPON #1 | FOCUSED BEAM
In a more energy-conservative but still powerful technique, Taori takes an extra moment than usual to gather his ki more efficiently than usual into his palms, then fires out a succinct, thin beam of energy that still packs quite the destructive power.
POWER: 50%
KP COST: 3 KP
VARIANTS: NONE
TRANSFORMATIONS |
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Description
> NAME (xMULTIPLIER): Descripiton
> NAME (xMULTIPLIER): Description
ITEMS |
> Item name/flavorSummary> Item name/flavorSummary
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