Post by Mayhem on Jan 11, 2022 14:58:59 GMT -5
GENERAL INFORMATION
NAME: Mayhem
ALIASES: May
AGE: 43
GENDER: Female, She/Her
SPECIES: Nu 'Saureili (New - SAW - Ray - Lee) / Protosaur (Alien)
EXTRATERRESTRIAL:
Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
DURABILITY:
Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
KINETIC GENETICS:
Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
GENERAL TRAITS:
BARE-KNUCKLE BRAWLER:
You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
TRUMP CARD:
Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
STARTING PLANET: Earth
HOME REGION: Will choose later.
CHARACTER DESCRIPTIONS
APPEARANCE:
(True Protosaur form, and compared human form disguise, for scale.)
Like most Protosaurs, May's natural form is a large bipedal dinosaur-like figure resembling Earthling Dinosaurs, usually of the large carnivorous type. Slight humanoid features show themselves past the primitive animal form, seemingly standing up straighter than most other species on their home planet. May herself is around 42' long from head to tail and 25' tall. Vibrant purple and accents of orange and green fit well in the colorful flora of the planet. She is usually present around 5'4" in human form. Typically keeping some semblance of her proud heritage in the form of wearing costumes. Of course, in the form of Protosaurs. Often mistaken for any other Earthling dinosaur.
BACKGROUND:
Protosaurs. A proud and cunning race of dinonids one a jungle-covered planet full of similar specimens. Few in number, but able to outlive its competition through might and age. Maybe the only sentient lifeform on the planet. They are among the few that can communicate and learn from the greater galactic society. It was relatively recently the long-lived warriors had been discovered and given tech able to traverse the stars. A big part of the reason so few have ever been seen off the planet. Those that didn't die attempting to be territorial on another planet were usually better at hiding from the average person.
That's where Mayhem comes in. Taking a name that rather suited her usual disposition, this colorful dino thrives on chaos and fighting. Not for territory or some petty squabbles, but because she finds it fun to chase and attack. She's rather big for her age and unexpectedly larger than a lot of her kin. Throwing it around as any proud young woman would. If some warlord could convince her to take arms cause she'd get a chase out of it, she'd do it. Her idea of morales is pretty much non-existent.
May has some history on Earth terrorizing rural farmers. Stealing livestock and spooking the absolute bejeebus out of them when they attempted to confront her. Even appearing in her human form at times and pretending to offer protection from, you guessed it, herself. Wherever she goes, calamity would soon follow.
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Tail Crush / Snap Jaw
Utilizing weight and strength, no matter what size, May can bring either her nasty chompers or massive tail down on her prey. Rip and tear, Smash and grab.
Power: 40%
KP Cost: 2 KP
Variants: +10% Power x 3
Light Defensive || Harden
The tough skin of a Protosaur is naturally resistant to wear and tear. Flexing muscle and energy, it can be further exaggerated when bracing against weaker attacks.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Heavy Offensive || Jurassic Rushdown / Maw of Mayhem
Dashing towards their prey, May stomps and flails clawed arms around. Hoping to register a hit on something she can then use to grab a hold and lunge at with the full might of her bite. / Opening wide, May can build up a large amount of light green energy in the back of her throat. Shining beyond her pearly white and sharp teeth before sending a devastating beam of energy outwards. Aimed where her mouth is pointed.
Power: 70%
KP Cost: 4 KP
Variants: Ki Cost Reduction x 2, +10% Power x 2
Light Sparking Defensive || Roar of the Ancients
In times of need, a rallying cry is necessary. Stomping down on the ground, the Protosaur digs in deep and lets out a rumbling roar that can be heard for miles. The mere sonic force of which can push aside smaller attacks and dampen others. That's not the real goal, however. It is more to invigorate and drive Mayhem and unnerve others. Yes, this DOES work even in her smaller forms.
Power: 30%
KP Cost: 1 KP
Variants: Heavy Metal, Ki Cost Reduction
Utility Technique || Ki Sense
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Utility Technique || Mask of the Nu 'Saureili
The trait that most smart and capable protosaurs learn. Especially if they want to interact with anything off their home planet. This is their shapeshifting technique, designed to mold their body into various shapes and sizes to trick, hunt, or even converse with aliens in a civil manner as to not frighten them. They can shrink themselves down to tuffle shapes and sizes, or grow themselves up to human-like giants comparable to their true dinosaur forms. This is a relatively quick transformation.
ADDITIONAL NOTES: Her x4 should be "True Protosaur"
Transformations CHOSEN:
x6 -> x8 (+2) 50K
x16 -> x14 (-2) 100K
x26 -> x26 (+0) 200k
x31 -> x33 (+2) 250k
x42 -> x40 (-2) 350k
STARTING LOADOUT: 7,000 PL, 2,000 Zeni
MINION APPLICATION: N/A
NAME: Mayhem
ALIASES: May
AGE: 43
GENDER: Female, She/Her
SPECIES: Nu 'Saureili (New - SAW - Ray - Lee) / Protosaur (Alien)
EXTRATERRESTRIAL:
Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
DURABILITY:
Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.
KINETIC GENETICS:
Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
GENERAL TRAITS:
BARE-KNUCKLE BRAWLER:
You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
TRUMP CARD:
Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it cost an additional 1 MP on its second use.
STARTING PLANET: Earth
HOME REGION: Will choose later.
CHARACTER DESCRIPTIONS
APPEARANCE:
(True Protosaur form, and compared human form disguise, for scale.)
Like most Protosaurs, May's natural form is a large bipedal dinosaur-like figure resembling Earthling Dinosaurs, usually of the large carnivorous type. Slight humanoid features show themselves past the primitive animal form, seemingly standing up straighter than most other species on their home planet. May herself is around 42' long from head to tail and 25' tall. Vibrant purple and accents of orange and green fit well in the colorful flora of the planet. She is usually present around 5'4" in human form. Typically keeping some semblance of her proud heritage in the form of wearing costumes. Of course, in the form of Protosaurs. Often mistaken for any other Earthling dinosaur.
BACKGROUND:
Protosaurs. A proud and cunning race of dinonids one a jungle-covered planet full of similar specimens. Few in number, but able to outlive its competition through might and age. Maybe the only sentient lifeform on the planet. They are among the few that can communicate and learn from the greater galactic society. It was relatively recently the long-lived warriors had been discovered and given tech able to traverse the stars. A big part of the reason so few have ever been seen off the planet. Those that didn't die attempting to be territorial on another planet were usually better at hiding from the average person.
That's where Mayhem comes in. Taking a name that rather suited her usual disposition, this colorful dino thrives on chaos and fighting. Not for territory or some petty squabbles, but because she finds it fun to chase and attack. She's rather big for her age and unexpectedly larger than a lot of her kin. Throwing it around as any proud young woman would. If some warlord could convince her to take arms cause she'd get a chase out of it, she'd do it. Her idea of morales is pretty much non-existent.
May has some history on Earth terrorizing rural farmers. Stealing livestock and spooking the absolute bejeebus out of them when they attempted to confront her. Even appearing in her human form at times and pretending to offer protection from, you guessed it, herself. Wherever she goes, calamity would soon follow.
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Tail Crush / Snap Jaw
Utilizing weight and strength, no matter what size, May can bring either her nasty chompers or massive tail down on her prey. Rip and tear, Smash and grab.
Power: 40%
KP Cost: 2 KP
Variants: +10% Power x 3
Light Defensive || Harden
The tough skin of a Protosaur is naturally resistant to wear and tear. Flexing muscle and energy, it can be further exaggerated when bracing against weaker attacks.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Heavy Offensive || Jurassic Rushdown / Maw of Mayhem
Dashing towards their prey, May stomps and flails clawed arms around. Hoping to register a hit on something she can then use to grab a hold and lunge at with the full might of her bite. / Opening wide, May can build up a large amount of light green energy in the back of her throat. Shining beyond her pearly white and sharp teeth before sending a devastating beam of energy outwards. Aimed where her mouth is pointed.
Power: 70%
KP Cost: 4 KP
Variants: Ki Cost Reduction x 2, +10% Power x 2
Light Sparking Defensive || Roar of the Ancients
In times of need, a rallying cry is necessary. Stomping down on the ground, the Protosaur digs in deep and lets out a rumbling roar that can be heard for miles. The mere sonic force of which can push aside smaller attacks and dampen others. That's not the real goal, however. It is more to invigorate and drive Mayhem and unnerve others. Yes, this DOES work even in her smaller forms.
Power: 30%
KP Cost: 1 KP
Variants: Heavy Metal, Ki Cost Reduction
Utility Technique || Ki Sense
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Utility Technique || Mask of the Nu 'Saureili
The trait that most smart and capable protosaurs learn. Especially if they want to interact with anything off their home planet. This is their shapeshifting technique, designed to mold their body into various shapes and sizes to trick, hunt, or even converse with aliens in a civil manner as to not frighten them. They can shrink themselves down to tuffle shapes and sizes, or grow themselves up to human-like giants comparable to their true dinosaur forms. This is a relatively quick transformation.
ADDITIONAL NOTES: Her x4 should be "True Protosaur"
Transformations CHOSEN:
x6 -> x8 (+2) 50K
x16 -> x14 (-2) 100K
x26 -> x26 (+0) 200k
x31 -> x33 (+2) 250k
x42 -> x40 (-2) 350k
STARTING LOADOUT: 7,000 PL, 2,000 Zeni
MINION APPLICATION: N/A