Post by Staffbot on Jan 10, 2022 20:52:13 GMT -5
AndroidOverdrive: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
Locked and Loaded: Now a core trait. You may use one 30% (Increased from 20%) offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.
Absorber Module: Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
Endless Energy Core: Now an optional trait. Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% (Reduced from 10%) damage. You cannot spend MP until you have finished gaining MP through this trait.
EarthlingMartial Artist: You gain Sparking Techniques every 70k PL instead of the standard 100k PL. You also start with four technique slots instead of three (Added bonus technique slot).
Crane School Secrets: Once per thread, you may boost any non-sparking offensive technique by +50%. You will also take 50% damage in recoil.
HeranCunning Cutthroat: Once per thread, select a single non-Super item from an opponent's inventory. That opponent may not use or trade away that item for the duration of the thread, or until you are knocked out/defeated. You must be within 60% of the target's PL to use this.
MajinPerpetual Regeneration: Your total HP threshold is increased by +60% (Increased from 50%). Critical Damage will still defeat you at its normal rate.
Namekian/Saiyan/AlienBattle Wisdom/Combat Learning/Alien Archives: Once per thread, you may add on any non-sparking variant besides Piercing to a Light or Medium offensive technique (Changed from swapping an existing variant on a technique). Cannot exceed two variants on one technique.
OniAncient Knowledge: You gain Sparking Techniques every 70k PL instead of the standard 100k PL. You also start with four technique slots instead of three (Added bonus technique slot).
Vengeful Finish: When you defeat an enemy within 80% of your PL, recover 3 KP and 3 MP. If they are within 60% of your PL, recover 2 KP and 2 MP. If they are below 60%, recover 1 KP and 1 MP (Changed from only on first kill and only within 80%).
ShinjinCreator: Once per thread, you may copy the effect of a consumable item you have used. Healing effects, KP boosting, MP boosting, and any negative effects are all halved rounding up for this second use.
TuffleStrategist: Swapped with Armed and Ready to become a core trait.
Armed and Ready: Swapped with Strategist to become an optional trait.
Underdog: If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Additionally, you can still fizzle against techniques with Overflowing. This only applies if your technique is the weaker one.
Itty Bitty: Does not boost evasion on techniques affected by Strategist.
AlienExtraterrestrial: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
Alien Survivalist: If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Additionally, you can still fizzle against techniques with Overflowing. This only applies if your technique is the weaker one.
Efficient Adaptation: Once per thread, you may reduce the cost of a technique by 1 KP. This can not make techniques free, and is only usable on Standard Techniques (Changed from only Light or Medium techniques).
TransformationsBio-Android/Earthling/Tuffle: Increased their x2 transformation at base to a x3.
Konatsian: Reduced their x4 at base to a x3