The Sound of Truth (Open) Feb 2, 2022 11:44:02 GMT -5
Post by Sesame on Feb 2, 2022 11:44:02 GMT -5
Sesame breathed out as Ward seemed to realize he was not going to fall in line. However, he was also sure the fight was over. Sesame was at his limit. So he had the fight in his hands. He gave him the option to run off. Even if Sesame was not going to help Ward in the future. Instead, he focused on giving advice for Sesame. If he was ever in this situation again, looking for information in the otherworld then he should be aware that Ward was there and watching. "Next time. I'll just make sure you don't find me." Sesame hissed. "Of course, I won't retreat. I'll make my retreat. Whether you choose to try to stop me or not will not be an option." Sesame would slam his fist down creating a large explosion of Ki to blind Ward. If Ward senses were ready he be able to sense where Sesame was but he would not be able to hear him. He would quickly run to escape the area. To get as far away as possible from Ward. If he was able to gain enough distance he'd use his demonic abilities to teleport out of the otherworld to complete his escape. At least this way he could keep some pride rather than being forced to flee on Ward's terms.
Description: For a Moment, Sesame becomes silenced and tries to escape. However, this undoes most of his Anti Sense so he can be sensed. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique is valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to his Soundless Escape. You cannot undo your escape via Soundless Escape if you are successful, but you can use KP to defend if it is overcome.
Cause of Anti Sense it bumped to 80 Percent. So you need to do 240,000 Damage to hit me. :) Sesame gonna use this to try to make an escape from Ward on his terms.