Post by Ward on Mar 16, 2021 15:00:56 GMT -5
WARD
SHINJIN • 352 • MALE • 5'7" • BALANCE • AJISA CONTINENT • ARCOSE
SHINJIN • 352 • MALE • 5'7" • BALANCE • AJISA CONTINENT • ARCOSE
He's a Shinjin
Ward's Voice- Mystic Arts
You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. You can choose to heal yourself instead of an ally, once per thread regardless of level used. The self heal generates a heal valued at 50% of your PL for 3KP or 100% of your PL for 6KP.- Kai Kai
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 60% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.- Stalwart
While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.GENERAL TRAITS:
- Vampiric
Once per thread, you may designate a Standard Attack Technique as 'Vampiric'. If this technique deals damage, you choose to either recover 1 KP or 10% HP.- Bare-Knuckle Brawler
You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread.
TECHNIQUES
DEFENSE
Light Defensive Barrier || Steadfast
Creates a barrier using magic materialization and infuses it with ki, using it to block various stronger ki techniques.
Power: 20%
KP Cost: 1 KP
Variants: Cost reduction - Power Upgrade x1
Light Defensive Barrier || Steadfast - Empowered
Creates a barrier using magic materialization and infuses it with ki, using it to block various stronger ki techniques.
Power: 40%
KP Cost: 2 KP
Variants: Power Upgrade x3
Light Defensive Dodge || Out of Sight Out of Mind
A variation of Kai Kai for incredibly short ranged travel but doing so much faster for combat usage in order to dodge incoming techniques.
Power: 20% (+40%)
KP Cost: 2 KP
Variants: Evasive - Power Upgrade x1
Medium Defensive Dodge || Out of Sight Out of Mind - Empowered
A variation of Kai Kai for incredibly short ranged travel but doing so much faster for combat usage in order to dodge incoming techniques.
Power: 50% (+40%)
KP Cost: 4 KP
Variants: Evasive - Power Upgrade x2
Medium Defensive Barrier || Magic Materialization: Reflective Mirror
Creates a mirror of varying size to catch and reflect an oncoming attack. A copy of the person performing the technique is shown in the mirror as they step forth and attack, dissipating immediately afterwards.
Power: 50%
KP Cost: 4 KP
Variants: Reflective(+20%) - Power Upgrade x2
Medium Defensive Barrier || Siphon Power
Ward lifts his hands to defend against an incoming attack, siphoning off a portion of it to keep in reserve to increase the strength of his next technique.
Power: 50%
KP Cost: 4 KP
Variants: Taunt, Power Upgrade x2
Heavy Defensive Technique || Aura Counter
The technique user's aura extends as a manifested pair of hands outward, pushing at a technique in an attempt to shove it back to it's origin.
Power: 80%
KP Cost: 6 KP
Variants: Reflective(+20%) - Power Upgrade x3
Heavy Defensive Barrier || Defiant Stance
Putting himself into a defensive stance, Ward balances his inward ki with his outward Aura to produce a protective shell of energy. It is a simple technique with no flashiness, meant to stop near any incoming attack.
Power: 100%
KP Cost: 6 KP
Variants: Power Upgrade x5
Heavy Defense Technique || Magic Materialization: Warden's Mail
Creates a protective barrier with a light blue glow around Ward's body, protecting him from continued sustained damage
Power: 80%
KP Cost: 6 KP
Variants: Power Upgrade x3, SustainedOFFENSE
Light Attack Technique || Materialized Projectiles
Using Magic Materialization to create items, this technique uses said items to directly attack an opponent with ki force backing.
Power: 20%
KP Cost: 1 KP
Variants: KP Cost Reduction - Power Upgrade
Light Attack Technique || Materialized Projectiles - Empowered
Using Magic Materialization to create items, this technique uses said items to directly attack an opponent with ki force backing.
Power: 40%
KP Cost: 2 KP
Variants: Power Upgrade x3
Medium Attack Technique || Unaligned Time
A form of magic, disrupting the energy flow of a technique, causing it to be out-of-sync when used and not immediately firing when the energy is released. Once the energy is forcefully rebalanced the technique can be activated as normal, sending a shockwave of energy at the opponent.
Power: 50 %
KP Cost: 4 KP
Variants: Stasis - Power Upgrade x2
Medium Attack Technique || Aura Shove
The user of this technique flares their aura for a moment and harnesses the excess energy, shoving it forward violently.
Power: 50%
KP Cost: 4 KP
Variants: Exhausting - Power Upgrade x2
Medium Attack Technique || Overwhelming Aura
The user flares their aura, causing it to continuously grow outward and slam into anything it comes into contact with. If it comes into contact with other techniques the user attempts to use their willpower to force it back and overwhelm it.
Power: 50%
KP Cost: 4 KP
Variants: Overflowing (+10% if clashing) - Power Upgrade x2
Medium Attack Technique || Purge Imbalance
Striving for true balance, even in others, Ward focuses his energies on another being, causing their body to physically attempt to purge the energy within them that Ward at least would consider imbalanced or impure. This forced purge causes pain and potential severe damage.
Power: 50%
KP Cost: 4 KP
Variants: Bleed - Power Upgrade x2SPARKING
SPARKING || Heavy Attack Technique || Purge Imbalance (alternate)
Striving for true balance, even in others, Ward focuses his energies on another being, causing their body to physically attempt to purge the energy within them that Ward at least would consider imbalanced or impure. This forced purge causes pain and potential severe damage.
Power: 110%
KP Cost: 6 KP
Variants: Bleed+ - Power Upgrade x6
SPARKING || Heavy Defensive Barrier || Scales of Balance
When on the receiving end of an incoming technique, the scales of balance can be activated to judge said technique. The scales decide the level of imbalance of the origin of said technique, and return a verdict appropriate to that imbalance back to its origin.
Power: 110%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Reflective+ - Power Upgrade x6SUPPORTSupport Technique || Dual Multiform
You split into two copies, dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.UTILITY
Utility Technique || Magic Concealment
With the use of magic, Ward can cloak himself visually and physically, looking like another person or a physical inanimate object of approximate size to the user. This does not change any physical attributes (such as strength or speed) and does not alter the energy signature or power level of the user in any way.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Utility Technique || Magic Materialization: Nature
The elders of Ward's elders once helped shape and create the very planets within the mortal realm, and though far removed from that, Ward has begun to learn the basics of how creation works. Moving beyond fake beings and rocks, he has learned to create life in the form of trees, grass and flowers. Basic in the grand scheme of creation, but a step closer to the power his betters harnessed long ago.
Utility Technique || Magic Materialization: Grand Structure
Through centuries of practice and repetition, Ward can create not just simple creations such as weaponry or walls, but large scale structures and creations. This is difficult to use in the midst of battle given it takes time and concentration
Utility Technique || Magic Materialization: Conjured Weather
Due to adding elements to the atmosphere or simply conjuring the right condition for a cloud, weather can be essentially created within line of sight of the user. This could be rain, snow, high winds, etc but nothing so extreme as to inflict damage to another player.
Utility Technique || Magic Materialization: Puppetry
Items the user created with their Magic Materialization can be moved with the use of minimal ki and less focus than direct Telekinesis.
Utility Technique || Magic Materialization: Lifelike Creations
A creation that looks more like an animal or humanoid, but still obviously a fake creation, with moving joints and parts to mimic realistic movements.
Utility Technique || Magic Materialization: Autonomous Creation
When being created this automaton can be infused with enough energy to move on its own without direct intervention.
Utility Technique || Magic Materialization: Absolute Clone
Unlike previous creations or attempts at cloning, this magically materialized creature can near fool even the thing it was copied from. Using techniques copied from Erebos and improving on mistakes pointed out with his own techniques prior, this clone can perfectly match another. It is a visually perfect clone, but close inspection can allow one to notice it can neither speak nor does it breathe.
Utility Technique || Magic: Telekinesis
Moving and manipulating objects using a mixture of mental and magical abilities.
Utility Technique || Magic: Sensory Materialization
Uses magic to trick the brain into believing it is experiencing a sensation. This would entail sound, smell, taste, and mild cold and heat temperature changes. Pain cannot be caused specifically or directly with this power. (Requires ooc consent)
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at a greater distance than lower ones. This technique is passive and does not use KP.
Utility Technique || Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Utility Technique || Ki Duplication
Copies the ki signature of the user and projects said copy up to twenty feet away. Matches the ki signature perfectly without any fluctuations causing the ki signature to match in increase or decreases. This would work specifically against those using forms of ki sensing, though not anyone using a scouter.
Utility Technique || Ki Mimicry
Allows the user to copy and mimic the ki signature and power level of someone in line of sight. This technique will not work on anyone using a scouter. The power level of the person using this ability is not affected, but anyone using ki sensing would sense them not only as the person being mimicked but as that power level. (Requires ooc consent)
Utility Technique || Ki Masking
Ward has learned to manipulate his ki in combination with magic in a way that doesn't hide it but shifts it and how it is both read and felt. Whenever meeting a new race he can sense, he is able to match his ki to feel and read more like that race than his own to hide himself better.
Utility Technique || Ki Intimidation
Through the use of a mixture of concentration, pure ki, and magic, Ward is able to flex his energy signature in a way that projects it higher than it would naturally read or feel to others. This essentially raises it by a factor of +2x whatever the current transformation would read or sense as to others, but no mechanical use, which would clearly and obviously give away that something isn't reading correctly.
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Utility Technique || Galactic Telepathy
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. You must have Planetary Telepathy before applying for Galactic Telepathy. This technique is passive and does not require KP.
Utility Technique || Telepathic Link
Mentally links up to five people within a one mile radius at max, allowing them to speak as if they were using telepathy, but able to speak to one another simultaneously. If the user is incapacitated the link is severed.
Utility Technique || Mystic Arts: Physical Evaluation
The ability to assess and as the name implies, evaluate the status of someone to know what degree of damage they have sustained or what type of damage in order to use the appropriate amount and type of healing.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Teleportation
Long distances are covered in an instant as an alternate means of planetary travel
Utility Technique || Portal Teleportation
Using Kai Kai and variations of it for moving himself long or short distances took extra energy, especially in the midst of a fight. Conjuring a portal to displace himself and other objects still used energy, but far less for short-range movement.
Utility Technique || Four Witches
You grow two additional arms on your back for even better grappling and punching power! This technique is passive and does not require KP.
TRANSFORMATION MULTIPLIER PREREQUISITES AVAILABILITY Kaio x4 0 Available Dai-Kaio x6 50,000 Available Equilibrium x14 100,000 Available Kaioshin x23 150,000 Dai Kaioshin x30 250,000 Deity x39 300,000