Post by Sheri on Sept 29, 2021 15:58:01 GMT -5
GENERAL INFORMATION
NAME: Sheri Zveet
ALIASES: Captain Zveet
AGE: 33
GENDER: Female
SPECIES: Tuffle
ARMED AND READY
Your items that have a once per thread limit can be used an additional time. Does not apply to healing/restoration items or Super Items.
SALVAGE
You are able to purchase items in the XP shop at a 20% discount.
ITTY BITTY
Your small size makes you harder to hit. All non-Sparking evasive techniques and escapes have their effectiveness increased by +20%.
GENERAL TRAITS:
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL
DEEP POCKETS
You can carry two additional items into threads.
STARTING PLANET: Earth
HOME REGION: Lychee Sector
CHARACTER DESCRIPTIONS
APPEARANCE: Standing at just 4’3, Sheri does not look like a particularly intimidating individual to most of the galaxy, in spite of her best efforts to change that. Her hair is a dark purple shade, kept cut in a pageboy style that frames sharp features; bright red eyes, a pointed nose, thin lips. She doesn’t wear makeup and her skin is very pale which can give her a washed-out look; like someone who needs to get out in the sun more.
Despite that, her build is more compact and muscular than many of her fellow Tuffles. She has spent years training her body under the harsh rigors of war, and she shows the results of that training in her toned musculature.
She holds herself with the bearing of a professional soldier. Constantly ready for battle, in a manner which many of the more traditionally warrior-like species of the galaxy can find amusing. This is carried over into her method of dress. She favours a rust-brown and orange set of camo fatigues which certain people might recognise as the pattern Tuffle Commandos utilised in the Saiba Wastes. This is coupled with enough belts and pouches that she can carry a truly ridiculous amount of supply with her into any combat situation without the cumbersome weight of a backpack. Her extremely shiny combat boots are also a common subject of mockery from the more brutish members of the galactic community.
BACKGROUND: Sheri has known nothing but war for her entire life. From the moment she was born, her people have been engaged in a desperate life-and-death struggle against monstrous invaders from the stars who came and refused to live side by side with their new neighbours. Whilst her mother and father were civilians who just did their best to survive and provide for their family, Sheri was deeply effected by the conflict and wanted to work to end it.
Where many Tuffles submitted to military experimentation or went into weapons research in the hope of finding the ‘magic bullet’ that could end the war overnight, Sheri was more pragmatic in her approach. She did not believe that it would be possible to win the war without blood, sweat and sacrifice. She joined the military and began her service as soon as she was old enough to do so, and quickly gained a reputation for her preparedness and tactical thinking in the heat of battle.
As part of unit 611-“The Wild Beans” – Sheri spent years working against Saiyan incursions into the Saiba Wastelands. The often intense guerrilla fighting against a vastly individually superior foe was horrifying and scarred her deeply, rendering her slow to get too attached to the rookies who would often cycle into the squad.
By sheer attrition she eventually became the Captain of The Wild Beans and her tactics helped slow the rate of death substantially. She understood that the comparative population differences between the Saiyan invaders and the Tuffle natives meant that they could afford to go into a long, grinding conflict and bleed out the Saiyan’s will to continue to fight. Though, having fought many Saiyans, she understood that it would likely take many more decades if not centuries for that to occur.
Unlike many of her fellows, however, Sheri did not ever veer into the all-out genocidal attitude to which it was easy to succumb. She killed many Saiyans, and was injured many times by them, but she came to respect them first and foremost for their strength and their individual sense of honour. She only wished that there could be some accord struck by which both species could share the planet.
With the sudden death of High Command, Sheri was called back from the wilderness for the first time in many years and forced to submit to a psyche eval to see if she was suitable for command. It was during this process that the command structure realised she had been using various bureaucratic tricks to avoid having to cycle out of the front line for years so that she could protect her unit. She had, in fact, completed more tours of active field duty than any other Tuffle. Despite her protests, she was instructed that she had to take extended leave somewhere quiet and peaceful.
Interim Command chose Earth. She was in no position to argue if she wanted any chance of being allowed to keep her rank after her act of gross insubordination, and so she has gone to the planet – where she hopes to learn techniques and find forms of technology she can bring back to Plant before the war heats up all over again.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: I'd like to start with 6000 PL and 2000 Zeni please and thank you!
NAME: Sheri Zveet
ALIASES: Captain Zveet
AGE: 33
GENDER: Female
SPECIES: Tuffle
ARMED AND READY
Your items that have a once per thread limit can be used an additional time. Does not apply to healing/restoration items or Super Items.
SALVAGE
You are able to purchase items in the XP shop at a 20% discount.
ITTY BITTY
Your small size makes you harder to hit. All non-Sparking evasive techniques and escapes have their effectiveness increased by +20%.
GENERAL TRAITS:
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL
DEEP POCKETS
You can carry two additional items into threads.
STARTING PLANET: Earth
HOME REGION: Lychee Sector
CHARACTER DESCRIPTIONS
APPEARANCE: Standing at just 4’3, Sheri does not look like a particularly intimidating individual to most of the galaxy, in spite of her best efforts to change that. Her hair is a dark purple shade, kept cut in a pageboy style that frames sharp features; bright red eyes, a pointed nose, thin lips. She doesn’t wear makeup and her skin is very pale which can give her a washed-out look; like someone who needs to get out in the sun more.
Despite that, her build is more compact and muscular than many of her fellow Tuffles. She has spent years training her body under the harsh rigors of war, and she shows the results of that training in her toned musculature.
She holds herself with the bearing of a professional soldier. Constantly ready for battle, in a manner which many of the more traditionally warrior-like species of the galaxy can find amusing. This is carried over into her method of dress. She favours a rust-brown and orange set of camo fatigues which certain people might recognise as the pattern Tuffle Commandos utilised in the Saiba Wastes. This is coupled with enough belts and pouches that she can carry a truly ridiculous amount of supply with her into any combat situation without the cumbersome weight of a backpack. Her extremely shiny combat boots are also a common subject of mockery from the more brutish members of the galactic community.
BACKGROUND: Sheri has known nothing but war for her entire life. From the moment she was born, her people have been engaged in a desperate life-and-death struggle against monstrous invaders from the stars who came and refused to live side by side with their new neighbours. Whilst her mother and father were civilians who just did their best to survive and provide for their family, Sheri was deeply effected by the conflict and wanted to work to end it.
Where many Tuffles submitted to military experimentation or went into weapons research in the hope of finding the ‘magic bullet’ that could end the war overnight, Sheri was more pragmatic in her approach. She did not believe that it would be possible to win the war without blood, sweat and sacrifice. She joined the military and began her service as soon as she was old enough to do so, and quickly gained a reputation for her preparedness and tactical thinking in the heat of battle.
As part of unit 611-“The Wild Beans” – Sheri spent years working against Saiyan incursions into the Saiba Wastelands. The often intense guerrilla fighting against a vastly individually superior foe was horrifying and scarred her deeply, rendering her slow to get too attached to the rookies who would often cycle into the squad.
By sheer attrition she eventually became the Captain of The Wild Beans and her tactics helped slow the rate of death substantially. She understood that the comparative population differences between the Saiyan invaders and the Tuffle natives meant that they could afford to go into a long, grinding conflict and bleed out the Saiyan’s will to continue to fight. Though, having fought many Saiyans, she understood that it would likely take many more decades if not centuries for that to occur.
Unlike many of her fellows, however, Sheri did not ever veer into the all-out genocidal attitude to which it was easy to succumb. She killed many Saiyans, and was injured many times by them, but she came to respect them first and foremost for their strength and their individual sense of honour. She only wished that there could be some accord struck by which both species could share the planet.
With the sudden death of High Command, Sheri was called back from the wilderness for the first time in many years and forced to submit to a psyche eval to see if she was suitable for command. It was during this process that the command structure realised she had been using various bureaucratic tricks to avoid having to cycle out of the front line for years so that she could protect her unit. She had, in fact, completed more tours of active field duty than any other Tuffle. Despite her protests, she was instructed that she had to take extended leave somewhere quiet and peaceful.
Interim Command chose Earth. She was in no position to argue if she wanted any chance of being allowed to keep her rank after her act of gross insubordination, and so she has gone to the planet – where she hopes to learn techniques and find forms of technology she can bring back to Plant before the war heats up all over again.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Defensive Technique || AfterimageADDITIONAL NOTES: No additional notes!
The user moves so fast that they leave behind a false version of their body that deceives the naked eye. If they're struck, then this false form will fade.
Power: 80% (60% base + 20% itty bitty racial trait)
KP Cost: 2 KP
Variants: Evasive
Light Offensive Technique|| Commando Strike
The user strikes a soft or vulnerable part of the target's anatomy with a sharp ki covering over their limb. The attack itself is not particularly strong but the lingering effects can be dangerous!
Power: 20%
KP Cost: 2 KP
Variants: Bleed
Medium Defensive Technique || Emergency Teleport
The user teleports to a location that they had marked, within the last 5 minutes, with trace elements of ki.
Power: 110% (90% base +20% itty bitty racial trait)
KP Cost: 4 KP
Variants: Evasive
Heavy Sparking Offensive Technique || Moonslayer Sword
The user gathers extreme amounts of power about their hand to create an edge that can cut through even the thickest Saiyan skull. If the attack lands, the sundering effect is likely to cause grievous wounds.
Power: 60%
KP Cost: 6 KP
Variants: Bleed, Piercing, Preparation, Bleed+
Utility Technique || Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
STARTING LOADOUT: I'd like to start with 6000 PL and 2000 Zeni please and thank you!