Description: Due to a lack of proper training, Pom’s Ki erupts from him in a rough, volatile form, like a blue flame. It doesn’t have the same properties as fire, however, unable to produce as much heat or spread very far beyond Pom’s control. In this state, it can’t form Ki objects like most others can, but he still manages to use it as a destructive force.
Post by Corra & Celari on Oct 26, 2024 23:01:05 GMT -5
Full tech suite overhaul and what have you; twins have separate slots but will share the same move flavor unless otherwise specified
LIGHT OFFENSE || FLASH STRIKE (STARTER) The user throws a kick or punch, imbuing it with a burst of energy at the last second for a powerful impact. Power: 20% KPCost: 1 KP Variants:
LIGHT OFFENSE || FLASH COMBO (STARTER) A small series of Flash Strikes strung together to increase damage dealt. Power: 40% KPCost: 2 KP Variants:
MEDIUM OFFENSE || GALICK BLASTER (STARTER) The user forms a ball of taught energy, cupping it with both hands before u leashing it in a devastating wave of destruction. Power: 60% KPCost: 3 KP Variants:
MEDIUM OFFENSE || GALICK GUN (SLOT 1) An improved Galick Blaster with greater energy output. Power: 80% KPCost: 4 KP Variants:
HEAVY OFFENSE || PRIDEBREAKER (SLOT 2) The user barrages their target with a storm of Ki blasts before vanishing to deliver an empowered axe swing as a finisher. Power: 100% KPCost: 5 KP Variants:
MEDIUM OFFENSE || GALICK CUTTER (SLOT 3) An alternative Galick Blaster with a serrated edge and narrowed points for slicing. Power: 40% KPCost: 3 KP Variants: Bleed
MEDIUM OFFENSE || GALICK SHREDDER (SLOT 4) An empowered Galick Cutter with a tapered, spear-like appearance. Power: 60% KPCost: 4 KP Variants: Bleed
LIGHT OFFENSE || FLASH CRUSHER (SLOT 5) An alternate Flash Strike with an emphasis on countering or overpowering enemy techniques that meet it head on. Power: 20% KPCost: 2 KP Variants: Overflowing
MEDIUM OFFENSE || FLASH OPPRESSOR (SLOT 6) A Flash Combo that leans heavily on pressuring the opponents defenses rather than sheer might. Power: 60% KPCost: 4 KP Variants: Overflowing
LIGHT OFFENSE || FLASH BREAKER (SLOT 7) An alternative Flash Combo that focuses solely on providing on an opening for allies with unrelenting attacks. Power: 20% KPCost: 2 KP Variants: Pressure
MEDIUM OFFENSE || GALICK GRENADE (SLOT 8) Instead of being released as as a wave, the user balls a Galick Blaster into an explosive orb and throws it. Power: 40% KPCost: 3 KP Variants: Pressure
MEDIUM OFFENSE || GALICK CANNON (SLOT 9) A Galick Gun with lesser power but increased size and physical impact. Power: 60% KPCost: 4 KP Variants: Pressure
LIGHT DEFENSE || POWER BLOCK (SLOT 10) A simple block with the body enhanced by Ki. Power: 20% KPCost: 1 KP Variants:
LIGHT DEFENSE || AURA FLARE (SLOT 11) The user flares their aura violently to dampen physical attacks or repel ranged ones. Power: 40% KPCost: 2 KP Variants:
MEDIUM DEFENSE || KIAI (SLOT 12) A Ki-infused shout or burst of air that forms a protective layer. Power: 60% KPCost: 3 KP Variants:
MEDIUM DEFENSE || ENERGY BARRIER (SLOT 13) The user forms sphere of energy to completely seal themselves off from harm. Power: 80% KPCost: 4 KP Variants:
LIGHT DEFENSE || AURA WARD (SLOT 14) A less directly effective Aura Flare that focuses on dampening the damage rather than preventing it. Power: 20% KPCost: 2 KP Variants: Shield
MEDIUM DEFENSE || FOLDING ENERGY BARRIER (SLOT 15) An Energy Barrier built to fail, crumpling and weakening the attack that broke it. Power: 60% KPCost: 4 KP Variants: Shield
SUPPORT || FUSION SYNC [CORRA] (SLOT 16) After extensive training and improving their teamwork, the Twins gained the ability to synchronize their mind, body, and soul into one being.
SUPPORT || FUSION SYNC [CELARI] (SLOT 17) After extensive training and improving their teamwork, the Twins gained the ability to synchronize their mind, body, and soul into one being.
MEDIUM OFFENSE SPARKING || SUPER GALICK GUN [CORRA] (SPARKING 1) Corra prepares a perfected Galick Gun, excess energy flaring to protect her as she fires it. Power: 80% KPCost: 4 KP Variants: Back-Up Plan, Overflowing
LIGHT DEFENSE SPARKING || POWER COUNTER [CORRA] (SPARKING 2) Taking a hit head-on, Corra resurges with a vengeful counter. Power: 10% KPCost: 1 KP Variants: Spiteful, Lightspeed
HEAVY OFFENSE SPARKING || ROYAL SPEAR [CELARI] (SPARKING 1) Celari charges her enemy, locking them into a deadly grapple and surging toward the ground or up and then back down for a power slam, the red burning symbol of the Saiyan Kingdom carved in her wake. Power: 150% KPCost: 6 KP Variants: Splash+
LIGHT DEFENSE SPARKING || ARMORED COUNTER [CELARI] (SPARKING 2) Celari braces herself for a powerful hit, standing firm and reinforcing her defenses with a surge of Ki. Power: 10% KPCost: 1 KP Variants: Heavy Metal, Spiteful
Last Edit: Oct 26, 2024 23:12:43 GMT -5 by Corra & Celari
Technique Type: Utility Technique Technique Name: Electric Magic Mastery
Description: Rhuba's mastery for electric-based magic gives him the ability to conjure electricity with magic. Not only can he conjure it, but he is able to manipulate natural electricity in organics and objects to a small degree. This mastery of electricity goes as far as being able to conduct and manipulate electricity multiple times over the potency of lightning.
Tech Slot: ‘Ki for Dummies’ Guidebook #9 Items Used: ‘Ki for Dummies’ Guidebook
Technique Type: Utility Technique Technique Name: Biri Biri
Description: Rhuba's mastery of electricity magic has seeped into his ki. Though Rhuba's ki was chaotic in nature, being able to understand the inner workings of electricity changed how he viewed energy. His ki now also sparks around him like electricity when he's actively drawing on it.
Tech Slot: ‘Ki for Dummies’ Guidebook #10 Items Used: ‘Ki for Dummies’ Guidebook
Description: The user draws upon their great Saiyan pride and awakens their hidden energy, powering up to strengthen both physical power and energy attacks. Grants Russ access to an alternative x5 transformation.
TP Allocation: None Total stats: None
Tech Slot: None Items Used: ‘Ki for Dummies’ Guidebook #12
Technique Type: Utility Technique Name: Super Saiyan Power
Description: The user powers up, gaining a golden aura and Super Saiyan-like hair without actually transforming into the state. Grants Russ access to an alternative x18 transformation.
TP Allocation: None Total stats: None
Tech Slot: None Items Used: ‘Ki for Dummies’ Guidebook #13
Description: Utilizing the complete energy of her latent mutant genetics, Daika is capable of utilizing the full energy of her Wrathful state while remaining fully conscious and coherent, flooding her body and the surrounding area with an intense diabolical and primitive Saiyan Ki while bulking her body even more than before! Blue-Green Ki and aura overpowers her natural red colored Ki and expresses the hidden potential waiting to be unleashed by the mutant. (Allows her to utilize an alternative to Wrathful when using her x5 tier transformation, known as Evil Saiyan)
Tech Slot: Tech Slot #7 Items Used: FighterZ Book #1
OLD TECH
Technique Type: Medium Attack Technique Technique Name: Kienzan
Description: Raising one of her palms to the sky, Gira forms a spinning disk of energy that floats above her palm. She can then throw it at an enemy. This disk is razor sharp, capable of sundering enemy defenses.
TP Allocation: Piercing Variant (2 TP), +20% Power (2 TP) Total stats: 60% Power, 4 KP, Piercing
Tech Slot: Tech Slot #7 Items Used: FighterZ Book #2
NEW TECH
Technique Type: Heavy Attack Technique Technique Name: Relentless Fury
Description: Gira lets loose her destructive instincts, using them to punch, kick, grab, or otherwise thrash her targets with the ferocity of a wild animal.
MEDIUM DEFENSE || ASTEROID FIELD || TECH #23 Jinx forms an even bigger ring of circling, energy laced debris to defend herself. Power: 70% KP Cost: 4 KP Variants: Layered
MEDIUM DEFENSE || ASTEROID BELT || TECH #24
Jinx forms a thin but smart layer of debris around herself with telekinesis, the defense stitching itself back together in-between attacks.
Power: 50%
KP Cost: 3 KP
Variants: Layered
MEDIUM DEFENSE || ASTRAL ECHO || TECH #25 Jinx fortifies her magic body before taking a hit head on, allowing the excess energy behind the attack to flow into her. Power: 50% KP Cost: 3 KP Variants: Spiteful
Description: Árula Apotheosis must be your post's first action and requires at least 1 MP to activate. While active; it empowers your techniques by +10% and drains 1 MP at the start of each turn, you cannot naturally gain MP unless specified by a trait, you can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT only on your next post or later. If you hit 0 MP for any reason, Árula Apotheosis ends immediately and you gain the Winded status effect.
Post by Majin Halluc on Oct 30, 2024 1:11:36 GMT -5
Technique Type: Medium Attack Technique Technique Name: Energy Bullet
Description: Halluc first forms a single ball of pink energy between his palms, and spreads his arms wide, splitting the attack into hundreds of energy balls all around him! Halluc thrusts his arms at his foe, and the blasts rain down upon his foes!
TP Allocation: 1TP - Splash, 1TP - Homing, 2TP Power Total stats: Power: 60% KP Cost: 4KP Variant(s): Splash: Choose one character other than the target when you fire this technique. If the primary target of the technique is dealt at least 10% damage, it launches an additional technique at the chosen character equal to 20% of the technique's power. Do not apply variants to this additional technique. This variant costs 1 TP. Homing: Your technique completely ignores Defensive Techniques of the same or lower tier that have the Evasive Variant. When used against a higher tier Evasive Variant, Homing attacks instead gain 20% to their power. This Variant costs 1 TP.
Tech Slot: 50,000 Items Used: N/A
Last Edit: Oct 30, 2024 1:15:03 GMT -5 by Majin Halluc
Altering Medium Defense || Bunker Down (21,000 PL)
Altering Heavy Offense Sparking|| 120mm Cannon
Technique Type: Sparking Heavy Offense Technique Name: 120mm Cannon
Description: The ultimate expression of 'firepower.' This tactical technique is similiar to 81mm Cannon save for two important aspects, the building energy of the attack overtime and the defensive property of it. While he charges the attack he creates a field of energy around himself to lessen any attacks thrown at him.
TP Allocation: 4TP to Power, 2TP to Cost, 2TP for Preparation, 2TP for Back-Up Plan Total stats: 110% Power, 5KP, Preparation, Backup Plan
Tech Slot:
Technique Type: Light Defense Technique Name: Bunker Down
Description: Bracing for an attack, Rye forms a barrier over his body. Taking a moment to gather his bearings, he uses this breathing room to change the momentum of the battle!
TP Allocation: 2 TP for Impulse, 1TP for Power Total stats: 20% Power, Impulse, 2KP
Tech Slot: 21,0000
Technique Type: Light Defense Technique Name: Hunker Down
Description: Bracing for an attack, Rye forms a small barrier around his body with Ki.!
TP Allocation: 2 TP Cost, 1TP for Power Total stats: 20% Power, 1KP
Using the free respec to change some of my abilities around.
Changing Hi-Tension to Aggressive Attacker
Changing (x5) transformation from Wrathful to False Super Saiyan
Altering Heavy Offensive Sparking || Lion's Flash to Heavy Offensive Sparking || Octogen Altering Medium Offense || Javelin to Heavy Offense || TNT
Technique Type: Heavy Offensive Sparking Technique Name: Octogen
Description: A gentle slurry of power in the palm of her hand more like an unstable nucleus than a proper attack. An ochre shell wrapped around a tight ball of golden energy that expands violently on contact and is often merged with other techniques to deliver maximum damage.
TP Allocation: 5TP to power, 2TP to KP, 1TP to Stasis, 2TP to Merging Total stats: 120% Power, 5KP, Stasis, Merging
Description: A bundle of power flashes from her hand that opens in a single sharp beam. This attack is loud, flashy, and a pure show of power from Tatsui and is only employed when she needs to hit something hard.
TP Allocation: 1TP to power, 2TP to KP, 2TP to Merging Total stats: 80% Power, 5KP, Merging
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.